      Volume    C:\Users\KatachiHome\AppData\Roaming\MAXON\CINEMA 4D R13_05DFD2A0\plugins\DPIT Plants & Effex 2.0\res\help\EN\Effex\fx_volume.html    =              default.tif                  Object Header   iThe volume node is a core component of the framework and is used by a lot of other nodes such as emitters, constraints, forces to only name a few.<br>
But let's clear up what a volume actually is in Effex. Roughly spoken: a volume defines an inside and an outside.
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Think of a plane primitive. This is not a volume because it has no inside. It's just a surface.<br>
A cube on the other hand is a perfect example for a solid volume. It is a closed polygon mesh and you can easily distinguish the inside and the outside of it.
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<i>These conditions must be met:</i><br>
- Closed polygon mesh. No polygon holes. It may work but there is no guarantee it will be correctly detected.<br>
- Resulting from the above point, it has to have an inside and an outside.
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The volume is internally encoded into a signed distance field (sdf) which has the property of storing the distances to the nearest surface and
therefore is always aware where the surface is.
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As the sdf is stored into a special grid inside the volume its resolution depends on the global voxel size of the Effex Scene it is defined in. 